So Capcom or “CapGod” as they’re often nicknamed is doing pretty well nowadays. Multiple critically praised Resident Evil games, Getting Monster Hunter to blow up in the west, bringing Devil May Cry back, and even Ace Attorney is doing pretty well. It’s pretty surprising when you remember that only around a decade earlier, Capcom was one of the most disliked triple-A publishers in the industry.
“Crapcom” as people called them in the late 2000s and early 2010s seemed like they couldn’t do anything right: bad DLC practices, canceling anticipated new games, and a backward policy of appealing to westerners that didn’t really appeal to westerners. And yet they managed to turn it around. So, how did they do it?
The dark age of Crapcom started around 2010 and can be thought of as three categories: DLC, the appeal to the west policy, and Mega Man.
The 7th generation of consoles (Wii, PS3, 360) was not an easy time for developers. Many were still getting used to the much higher cost of developing HD games, and online games and needed to find ways to squeeze as much profit out of titles as possible. One answer to this was the emergence of DLC and Capcom went all out in the worst way. And if you’d like to know what that way was, and how Capcom eventually turned it around, subscribe to our newsletter. You can read it for free by putting your email address in the box below:
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